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Wizard's Dungeon Review: He's a puzzle game wizard

Wizard's Dungeon Windows Phone photo

Seeing as how we got no new Xbox release to savour final calendar week, let's plow our sights to the indie scene. That's where Carbide Software has published a few titles such as Word Sleuth, which we reviewed a few months back. Their latest release Wizard'south Dungeon is a remake of a Blackberry game from 2022.

Retrieve how IonBallEX livened up a tried-and-truthful game blueprint with a cyberpunk setting? Well, Magician'south Dungeon is a smaller calibration game but it boasts a similarly appealing fantasy theme. Players take on the part of a wizard who must match as many colored orbs as possible earlier they attain the bottom of the screen and crush his life out. Talk most high stakes!

Two ways to play

Wizard's Dungeon crusher

The game has 2 unlike modes bearing the somewhat unhelpful names Torment and Despair. Basically, in the first manner the orbs volition endlessly descend and in that location are no breaks between levels. Filling the level meter simply introduces new colored orbs or makes the orbs come up faster (I recollect). In this mode, y'all get orbs to fire by swiping downwards to pull ane from the descending stack. Pressing up and then fires the orb – hopefully into a large batch of the aforementioned colour.

In the 2nd way, each level has a finite number of orbs. Destroy them all to continue to the next level. Instead of pulling them from the stack, you'll tap the screen to pull an orb from a queue. This changes the gameplay upwardly a smidge; I can hands see players preferring 1 way or the other. Both modes also take the occasional power-ups to make things more interesting.

Wizard'due south strength

Wizard's Dungeon lightning power-up

My favorite aspect of Wizard's Dungeon is the artwork past David Miller, who has worked on some comics similar Bloodrayne: Revenge of the Butcheress and Grimm'southward Fairy Tales. In addition to the striking title screen, the bodily wizard sprite and groundwork statues are well-designed. The orbs that players have to friction match could certainly look more than distinctive though, and I wouldn't mind some visual and audio flare to accompany big combos. The developers should look to PopCap for inspiration towards that stop.

As another plus, the game has total Scoreloop back up. If you already accept a Windows Phone game with a Scoreloop contour (such as ARMED!) installed on your device, it will automatically detect your profile. The leaderboard can exist sorted globally or by friends. Information technology shows the summit players by default, but y'all can check your own score by pressing the 'Your Rank' button on the left side of the screen.

Wonky magician

Wizard's Dungeon Scoreloop leaderboard

The affair holding Wizard'south Dungeon back a bit (besides the generic championship) is the bodily movement of Mr. Wizard (as I like to call him). By default, he plods back and forth awfully slowly. This forces you to swipe repeatedly just to go him across the screen. Visiting the options and cranking Vertical Sensitivity all the style upwardly helps a lot, but he'll still movement a tad too dull. If the game offered 1:1 movement (the magician moves exactly as fast as your finger), it would play smoother.

Additionally, the controls for launching orbs aren't super authentic. I often had to swipe three or iv times before my wizard would let the crystal fly.

Inexpensive as free

Wizard's Dungeon pause screen
Advertisements appear in the slope at the elevation of this image.

Wizard's Dungeon is a costless game supported by ads. Now, the controls may be nix to write home near (at least not a happy letter of the alphabet), merely the advertisement integration is simply the best I've experienced in a mobile game. Why? Because information technology only displays ads at the title screen and when the role player pauses the game. Every bit such, in that location won't be whatever flashing ads distracting you during gameplay. Compare that to the way AlphaJax actually prevents gamers from seeing their tiles (and thus, playing) during phone calls in gild to continue displaying ads – Carbide Software gets it then much more than correct.

Overall Impression

Considering how many puzzle games players tin cull from on Windows Telephone, Carbide made the correct choice to offer Wizard's Dungeon for free. The game would benefit from a more memorable title, some story scenes, and better special effects for combos… But all of those things can be forgiven for the price. I exercise hope we encounter improved controls in a time to come update though. At any rate, if y'all retrieve wizards are absurd (or have ever used the word 'wizard' in identify of the discussion 'cool') or just enjoy puzzle games, consider stepping into this Wizard'due south Dungeon.

Wizard's Dungeon runs on both WP7 and WP8. Get it here at the Windows Phone Store.

QR: Wizard's Dungeon

Source: https://www.windowscentral.com/wizards-dungeon-review

Posted by: whitmannosty1997.blogspot.com

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